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The Legend of Musashi” is an action role-playing video game developed and published by Square in for the PlayStation home console. The game involves real-time sword-based combat in a 3D environment; it also features segments of voiced over dialogue and role-playing game elements such as a day-night cycle and resting to restore energy.
The story follows Musashi, a young swordsman who is summoned to a parallel world to defend Allucanet Kingdom from the Thirstquencher Empire. He searches for the Five Scrolls, which can enhance the powers of his sword, while interacting with people from Allucanet and a nearby village. Development began guice earlyand was directed by Yoichi Yoshimoto, produced by Yusuke Hirata, and scored by Tsuyoshi Sekito.
The game was a departure from Square’s previous role-playing video gameswhich brought the team several difficulties during development. The game received positive critical response; reviewers praised the graphics in comparison to other similar games of the time, and found the gameplay, especially the action elements, very compelling. Musashi received a sequel in for the PlayStation 2 under the name of Musashi: Musashi is bfave action role-playing gamein which the player fights against enemies with a sword in action-based combat, with some role-playing elements.
The player controls the titular Musashi, who fights a variety of enemies using his swords Fusion and Lumina and searches for five scrolls which will increase Lumina’s strength and grant him new abilities. There are strategt several minigames and puzzles scattered throughout which must be completed to advance the plot.
The two swords he uses have varied abilities and uses. Fusion, which resembles a katanais used to chain rapid combo hits together and can also be used to absorb Bincho energy, which is a musawhi of magical point system that controls how many spells a player can cast and how quickly, or absorb an enemies’ skill.
The two swords are often used in conjunction with certain techniques which are granted by various rescued townsfolk. The game features an in-game clock and day-night system that affects the townsfolk and some of the creatures in the field namely, the Minku – creatures from whom Musashi can obtain berries to increase his overall health statas well as forcing the player to pay attention to Musashi’s fatigue rating that goes up over time with lack of sleep, which as the name implies will have a deteriorating effect on his combative ability.
The player can either go to an inn to recover Musashi’s health or make Musashi sleep outdoors without a full recovery and with danger he may be attacked stratgey enemies. To pass time, the player may also opt to collect the various action figures -which resemble more detailed models of nearly all the characters and monsters- available at the town toy store which stocks new items at the start of every chapter.
Along the way, Musashi obtains parts from the Legendary Armor which allow him to perform actions such as climbing or performing double jumps. A boy known as Musashi, reincarnated from the legendary Brave Fencer Musashi who saved the Allucaneet Kingdom from a monster called the Wizard of Darkness years before, is summoned to Allucaneet by its ruler Princess Fillet to save it from the invading Thirstquencher Empire. Musashi is given the blade Fusion, and is charged with the task of obtaining Brave Fencer Musashi’s sword — Lumina, the Sword of Luminescence — before the Thirstquencher Army does.
Brave Fencer Musashi Official Strategy Guide (Bradygames Strategy Guides)
Although Musashi has no intention of saving the kingdom, he agrees to do so in order to return to his ffencer. After Musashi recovers Lumina, he finds that most of the people from the Allucaneet kingdom, including Fillet, have been kidnapped by the Thirstquencher Empire.
In order to rescue all the residents from Allucaneet and defeat the Empire, Musashi starts searching for the Five Scrolls; each one holding an elemental power able to greatly augment the sword Lumina’s powers. With help from the treasure hunter Jon, Musashi brace the Earth Scroll and defeats its crest guardian.
After its defeat, half-vampire and half-zombie creatures known as Vambees appear in the nearby village. While gguide for a way to stop the Vambees, Musashi finds the Water Scroll and defeats its crest guardian in the basement where the Vambees originate. Kojiro is defeated and Fillet is then rescued.
Musashi then searches for thieves from the Muasshi Empire and makes his way to the next crest guardian. It is then revealed that Princess Fillet is actually one of Thirstquencher’s thieves disguised and that the real Fillet is still in their hands.
Brave Fencer Musashi Official Strategy Guide
Musashi then continues offickal journey, finds the Wind Scroll, and defeats its crest guardian in an ants’ nest. After finding the fifth and final Musqshi, the Sky Scroll, Musashi discovers Thirstquencher’s base, a floating ship known as the Soda Fountain.
Musashi attacks the base and defeats the Sky Guardian. Thirstquencher’s leader, Flatski, forces Musashi to give him Lumina in exchange for the Princess, and frees the Sky Crest. However, this unleashes the Guode of Darkness, who was sealed within Brave Fencer Musashi’s sword Lumina the entire time. Furthermore, it was Brave Fencer Musashi who entrusted the crests to the crest guardians to prevent The Dark Wizard’s seal within Lumina from being broken.
In effect, the present Musashi’s quest merely aided The Dark Wizard’s revival.
Musashi recovers Lumina and uses it to defeat The Dark Wizard. After returning the Princess to Allucaneet Kingdom, Musashi takes Lumina to the place where he found it. Executive producer Hironobu Sakaguchi stated that the idea for the game first came up in February While the game was conceptualized as action-oriented, Musashi was originally meant to be a wanderer. However, he was later changed to an itinerant Samaritan in order to have him interacting and helping other characters.
During development, the team used an action base which was crucial to the game’s fighting mechanics. Director Yoichi Yoshimoto was focused on the game’s fully polygonal aspects that were a departure from Square’s previous works.
The development team prioritized the movement of polygons in real time and how light affected their appearance. The character, Kojiro, was based on the Japanese swordsman, Kojiro Sasaki. Both Musashi and Kojiro shared a lengthy account of rivalry, hence the same frictional relationship that was referenced between the two orficial the game.
The legend says the two swordsmen set up to duel each other. strateg
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However, Musashi reportedly arrived several hours late to purposely anger Kojiro and his supporters. This loosely referenced Ganryu Islandthe appointed location were the long-time rivals held their famous musashu. When developing the characters for the game, Sakaguchi did not have a positive opinion of how popular the game would become. However, after the staff designed the graphics and the gameplay, he was surprised by the work, commenting that it was more interesting.
When the game was localized for an English release, translators had to change alcohol-based names with soda-pop names due to problems with rating boards.
Guidr resulted in several jokes being lost in translation. The game’s musical score was composed and produced by Tsuyoshi Sekito tuide, who had never previously worked with Square. Original Soundtrack was ofticial by Strateyy in Japan on July 23, ; it consists of 78 tracks spanning two compact discs in fener boxset.
Brave Fencer Musashi was originally released in Japan on July 16, It was re-released on June 29, as part of Square’s Millennium Collection along with merchandise including postcards, a combination camera and cellphone strap, a handy strap, and keychain fobs.
A simplified Japan-exclusive mobile phone adaptation retitled Musashi: Mobile Samurai was released in A PlayStation 2 sequel, titled Musashi: Samurai Legendwas developed by Square Enix and was released worldwide in Brave Fencer Musashi sold approximatelycopies in Japan duringmaking it the 17th best-selling game of the year in that region.
The game received positive reviews from critics, with Metacritic giving it an 81 out of The gameplay was also positively received; for example, Hendrix from GamePro shared his opinion that the game did well with management of the game’s time. From Wikipedia, the free encyclopedia. July 16, Offficial Archived from the original on December 5, Retrieved December 14, Archived from the original on March 2, Retrieved January 12, Retrieved July 20, Archived from the original on November 8, Archived yuide the original on August officiao, Retrieved December 20, Archived from the original on November 30, Retrieved August 24, Archived from the original on January 13, Archived from the original on August 4, Retrieved July offlcial, Mobile Samurai for Mobile Review”.
Archived from the original on June 4, Musashi Samurai Legend – Interview”. Retrieved July 16, Retrieved August 22, Archived from the original on September 18, Archived from the original on June 5, Archived from the original on September 24, Retrieved January 1, Square Enix video game franchises. Retrieved from ” https: Use mdy dates from July Good articles Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles containing Japanese-language text Articles using Video game reviews template in single platform mode.