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Gambling Machine Power On and Off. In order to make the gambling machine start working, it is necessary to hook up it to the alternating current mains with the voltage of V. If there were no credits before cutting-out of the gambling machine, it should switch into the demo mode after power-up.
Also, the gambling machine will enter this state at the zero value of the credit during some time. The play mode will be at once the credit is received. If the three-coloured mode indicator towerlight is hooked up to the gambling machine, then: The red one is blinking — it means that the technical mode adjustment, statistics, the door is opened or the maintenance personnel interfering is required credit excess, absence of coins in the hopper.
The green one burns – demo mode, credit input is expected. All are off – the game mode or the gambling machine is switched off. Code 2 – the balance disequilibrium of the long statistics page. Code 3 – the balance disequilibrium of the main play. Code 4 – password fault.
Code 5 – the balance disequilibrium of the risk play doubling. The error will be corrected after program initialization init machine. The gambling machine can be switched off at any moment — and after switching on, it will restart the state in which it was before cutting-out. In the case you need to switch off the gambling machine, it is recommended to do this during player’s absence.
Credit Input and Clearing. Credit input can be implemented with coin acceptor, bill acceptor and credit key. Switching to the short statistics is realized with the short statistics key.
At switching into the short statistics mode, the following system information will be displayed on the gambling machine screen: Total points paid out. Percentage is calculated by the formula: Current value of the credit in points. Points received from input of coins tokens.
Points paid out through the hopper. Points received from bill acceptor. Quantity and the date of the last opening of the front door. Quantity and the date of the last opening of the back door. Quantity and the date of the last clearing of short statistics.
Date of the last short statistics review. The amount and date of the last external jackpot paid out.
Data on this page can be cleared by pushing and holding down BET agmar for more than 5 seconds. The screen lower part displays the menu with the following items: Switching to rockkla long statistics is realized with the long statistics key.
Upon switching into the long statistics mode, ramar following system information will be displayed on the gambling machine screen: Last date ar,ar machine initialization.
Last date of main parameters change. Last date of game settings change. Number and date of the last clearing of long statistics. Number and date of the last switching on of the machine. Number and date of the last switching off of the machine. Date of the last long statistics review. Number of external jackpots rcokola out per machine. The data on this page can be cleared by pushing and holding down BET push-button for more than 5 seconds.
At entering the second page long statistics for this purpose, it is necessary to push STOP 1 push-buttonthe menu with the following items will be displayed on the screen: Setting on the rocklla pages permissions and passwords. Cancellation is carried out by entering an empty password. After initialization of PCB, the password will be absent. In order to lock access to any page with the help of the password, it is necessary: The password should consist of no more than eight digits from 1 to 5 entering by STOP Adjustment of the coin- and bill acceptors, credit key and external counters.
This page is intended for setting the total parameters for all games. The setting can be changed only after machine initialization. As soon as one game is played at least, the setting change is disabled. If it is exceeded, then the armra will display the warning and the gambling machine will not be allowed to play before the credit reset. The setting can be changed only after PCB initialization.
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As soon as one game is played at least, the setting variation is disabled. Here you can adjust zrmar and date. You can change position by STOP 2 push-button.
Prior to sale, each PCB is initialized by the manufacturer and, consequently, the buyer should not carry out this procedure by himself.
But in case of some errors caused by affect of external factors, it might be necessary. Initialization complete reset is adjustment of all settings into the initial state. Some of them can be set only prior to the first game start-up, then they are disabled till the following initialization. All information concerning the settings, credit and wins will be lost at that. All settings are reset to the initial state. The logbook of events is to control the work of the gambling machine.
The first page displays the summary information: The total amount of all bets made. The total amount of the main game wins.
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Total amount of all adds to the credit in the game process. Total number of games. Number of games with non-zero win. Total amount of wins entered for doubling. Total amount of wins in doubling. Total amount of deductions to the external jackpot. Total amount of received external jackpots. The information for each of the games separately is on the following pages. Displays the information concerning the last games.
Displays the information concerning the last 30 inputs through the bill acceptor. It is possible to test the push-buttons and the lamps in this mode. Make the betsby pushing BET push-button one or several times at holding the push-button auto repetition is acting.
Pushing BET increases the bet on the line. After that set a number of playing lines with STOP 1 push-button, at that, the total bet will be equal to the multiplication of the bet on one line and number of playing lines. The game will be in auto mode till the bonus appears.
To cancel push any push-button. At successful guessing the win will be doubled, and the next square in the photo of the girl will be opened. If failed you lose the win. The win will increased more than twice in the last step of the risk-game, and you would receive the comfortable sum.
If the card chosen by you is higher than the dealer’s one the win will be doubled. Jackpot will be paid out at appearing of the line with five eldest symbols see the table in the main game.
After that, Jackpot becomes equal to bets on the line.
At each game 0. The eldest symbol to get jackpot.
Young Man or Girl. If you get equal wins they zrmar double. You should open as many prize-winning cockleshells as possible, for this purpose, push START when the arrow is over the cockleshell chosen by afmar. If you manage to open all twelve prize-winning cockleshells, the win will be doubled. You should open one box in each row.
If you open a box with the gorilla, the game will be over, and the wins from open boxes will be transferred to the credit.